The Journey Continues

Daniel santos
1 min readDec 19, 2020

Today was a pretty eventful day. I added not only a thruster speed buff by pressing left shift as well as multiple hits to remove the shield. I coded the shield aspect easily until i realized that after the first three hit depletion, the next time you would call the shield powerup it would only have a single life. At first I have to be honest i was briefly worried because my mind over complicated the resolution. When all it really took was _shieldLife =3; place right under upon collision between the player and the powerup. That worked! It now fully regains life as well as depletes when it reaches 0. The thruster was a 20 second addition in the calculate movement method. Basically used a if/else statement where if the shift key was pressed increase speed to a certain integer, else the speed returns to normal. I removed the bomb projectile and will replace it tomorrow as a reloadable projectile upon reaching a certain score or collecting a pick up. Some thoughts into my next game concept came to mind. So get this, a multiplayer platformer thats pve as well as pvp. something cute, trendy and fun. Id say like Battleblock theatre but with more of a pvp focus as well as local multiplayer. Im well aware that this pretty out of the scope of my current skill level but it seems like a fun concept that i cant wait to dive into. Ill keep you posted.

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